Monday, April 7, 2008

 

Technology redefines the way children play, learn

Generation Z is growing up in a world where pretending, imaginary play, and learning have been dramatically redefined. Unlike the generations that came before them, Z children, ages 12 and younger, have spent their formative years using technology to play and learn.

Children as young as two and three years old are now using computers. According to Nielsen/Net Ratings Inc., the number of online users in the 2-to-11 age group rose 19 percent to 15.1 million in December 2006, from 12.6 million in December 2002.

Furthermore, according to a 2007 study released by the Consumer Electronics Association and Toy Industry Association, consumers are expected to spend $2 billion on electronic toys for children ages 0 – 15 years within the next 12 months.

What does this mean for America’s consumers, businesses, and associations?

It means today’s children and future workforce are even more tech-savvy than Generation Y, and technology is not only influencing–but shaping–the way they play, learn, and the way they will eventually work and do business.

For those of you who aren’t yet aware of how technology is influencing the lives of America’s children, here’s a brief synapsis of the most popular tech toys out there right now:

Our oldest daughter turns 7 this month. During the past year, she’s become fascinated by technology and all it has to offer. From her Smart Globe that downloads the latest world news, to her virtual pets on Webkinz and BellaSara, and her interactive robotic pet, MioPup.

When I was 7, I was climbing trees, playing Barbies, or riding my bike. Granted, my daughter does all of this too, but her world has opened up to infinite playing and learning opportunities inspired by technology.

I guess that’s why the top two gifts on her birthday wish list are a frog habitat -- and an iPod.

Labels: , , , , ,


This page is powered by Blogger. Isn't yours?

Subscribe to Posts [Atom]